CALL OF CTHULHU
CALL OF CTHULHU

OBJECTIVE OF CALL OF CTHULHU: The objective of Call of Cthulhu is to be the first player to win your third story card.
NUMBER OF PLAYERS: 2 Players
MATERIALS: 6 Cthulhu Markers, 36 Tokens, 1 Game Board, 165 Playing Cards, and 1 Rulebook
TYPE OF GAME: Cooperative Board Game
AUDIENCE: Ages 13 and Up
OVERVIEW OF CALL OF CTHULHU
Call of Cthulhu is a Living Card Game where players take on the roles of investigators and terrifying horrors. The players are attempting to succeed at their dangerous missions while battling with their opponents. Players must build a strong deck, make strategic choices, and succeed in their missions in order to win the game. Are you up for the challenge?
SETUP
Firstly, the players will set the cards F156-F165 aside. They will choose their decks. Each player will then shuffle their own decks until they are surely random.
The game board is then placed in the middle of the playing area so that all players can reach it. The success and wound tokens are placed in the Deep area found on the board. One player will shuffle the story deck, dealing three story cards facing up to the middle of the board. The rest of the story cards are placed in their designated place on the board.
Each player will then choose three cards that they will not use in the game. These create the domain, and they are placed face down beside their deck. They then draw eight cards from their own deck, creating their first hand. Five of the cards are chosen to be opening hand while the other cards become starting resources.
The players will then take their three cards and attach one to each of their domain cards. The bottom of the card and resource should be all that is visible. The game is ready to begin.
GAMEPLAY
The game is played in turns, with each player completing their turn before the other player gets to take their turn. The players determine who goes first randomly on their own. Turns are divided into five phases including the refresh phase, the draw phase, the resource phase, the operations, and the story phase. When a player completes all five of the phases, their turn ends.
Refresh Phase
The player chooses one of their insane characters by revealing it face up and exhausting it. Once a character has been revealed, they are no longer insane, but they stay exhausted until the next turn. The player ready their exhausted cards by removing any tokens that are on them. Players can only refresh and ready characters at the beginning of their turn. 메이저사이트추천
At the end of the story phase, players have only one additional chance to take actions. Play then passes to the other player, who begins with the refresh phase.
Draw Phase
During the draw phase, the player will draw two cards from his shuffled deck. If the player runs out of cards in his deck, then they are eliminated from the game immediately. The opponent wins.
Resource Phase
The player will choose a card from his hand and place it faceup, oriented upside down, attaching it to one of their domains. The types and amount of resources that are attached to a domain are important if the domain is drained. Once a resource is attached, it cannot be used for anything else.
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