MUNCHKIN

 

MUNCHKIN

OBJECTIVE OF MUNCHKIN: 

NUMBER OF PLAYERS: 3-6 Players

MATERIALS: 168 cards, 1 dice, 10 token

TYPE OF GAME:  Strategy

AUDIENCE: Kids


SET-UP

Divide cards into separate decks: Door deck and Treasure deck. Shuffle them and pass each player four cards from each.

MANAGING CARDS

Each deck has a separate discard pile. Cards here are placed face-up. You can not look at these cards unless a card allows it. If a deck is exhausted, shuffle the discard pile.

During Play: Cards in front of you that show your race, class, and items. Cards such as continuing curses also remain on the table after they have been played.

Hand: Cards in hand are not considered in play. They cannot help you or be taken away. You must have no more than 5 cards in hand. If you wish to get rid of a card, discard it or trade it.

Many cards have special rules that can disagree with the rules of the game. Cards trump traditional rules. Note, you have to kill a monster in order to reach level 10.

CHARACTER CREATION

Each player begins a Level 1 human being without a class. Characters are either male or female, the sex of which is chosen at your discretion. Examine your 8 cards you start with, if it includes a Race or Class card place it in front of you on the table. Also, if you have items you may play them by placing them in front of you.

STARTING & FINISHING

Pick the player who goes first by rolling the dice. Interpret the results as you choose. Gameplay consists of turns each with several phases. The first player who reaches level 10 wins the game, only if you kill a monster, unless a card specifies otherwise.

ACTIONS

You can at any time:

  • Discard a Class or Race card
  • Play a Hireling or a Go Up a Level 
  • Curse

You can, if not in combat:

  • Trade items with other players
  • Equip different Items
  • Play a card even if you have just received it
  • Play an Item

BASIC RULES OF COMBAT

When you are fighting a monster compare your combat strength against the monster’s. If you have a greater combat strength you win! If you are equal are lesser in combat strength you lose. 메이저놀이터

TURN PHASES

  1. Kick Open the Door. Draw 1 card from the Door Deck, face-up. Cards can either be played or kept in hand. If it is a monster you have to fight it. If it is a curse, they typically apply immediately, unless they are continuous. After, discard it.
  2. Look for Trouble & Loot. If you had to fight a monster in the previous phase go to phase 3. If not Look for Trouble by playing a monster in hand and fighting it. Play one you can manage unless you can get help. Loot by drawing a second card from the door deck. Keep it face-down, in your hand.
  3. Charity. If you have greater than 5 cards in hand, you have to play them to reduce your hand to 5 or less. If you do not wish to play them, give them to the lowest level player or divide them evenly among the lowest level players. If you are the lowest level player, discard the extra cards.

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