SKULL KING

 

SKULL KING



OBJECTIVE OF SKULL KING: Be the player with the most points at the end of the final round

NUMBER OF PLAYERS: 2 – 8 players

CONTENTS:  56 suit cards, 18 special cards, 32 reference/reminder cards, Scorepad

TYPE OF GAME: Trick Taking Card Game

AUDIENCE: Ages 8+


INTRODUCTION OF SKULL KING

Skull King is a commercial trick taking card game from Grandpa Beck’s Games.  The game Oh Heck serves as the foundation for Skull King.  Players are dealt cards and must bid on how many tricks they will take.  Players who meet their bid earn point while players who fail to meet their bid lose them.  In Skull King, however, there is much more going on.  There are many special cards including Pirates, Mermaids, Escapes, and the Skull King himself that all affect gameplay. 

CONTENTS

The base deck consists of 56 cards.  There are four suits: Parrots (green), Maps (purple), Treasure Chests (yellow), and Jolly Rogers (black).  Each suit has 14 cards numbered 1-14.  The Jolly Roger suit is always trump.

SPECIAL CARDS

There are 14 special cards included.  The five Escapes are the lowest ranking cards in the game.  They always lose the trick.  The five Pirates always beat any numbered card.

Tigress can be played as an Escape or a Pirate.  The player must declare which one as soon as she is played.

The Skull King beats all Pirate and numbered cards.  There are also two Mermaids.  These beat all numbered cards and the Skull King, however, they lose to any other Pirate card.

EXPANSION CARDS

There are also a variety of additional cards that were once sold as an expansion for the game.  They are currently included in the most recent publication of the game.  These cards can be added and played with advanced rules.

When the Kraken is played to the trick, the entire trick is discarded.  No one wins, and the player seated left of the player who plated the Kraken leds the next trick. 

The White Whale affects the trick in a few interesting ways.  Any special cards played to the same trick as the Whie Whale automatically become Escape cards.  All numbered cards lose their suit and become the same color… white with fear!  The highest numbered card wins the trick.  If two or more of the highest numbered card is played, the first one played wins the trick.  If all the cards in the trick are special cards, the trick is discarded with no winner.  The player who played the White Whale leads the next trick. 메이저놀이터

If both the White Whale and the Kraken are played to the trick, the second one played wins.

The expansion also includes two Loot cards.  The player who plays a Loot card, and the player who captures it become allies for the round.  Each player is awarded 20 bonus points for meeting their bid.  If all other cards in the trick are escapes, the player who played the Loot wins, and no alliance is formed.


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